Tendrils: Emergent WebGL Particle Visuals
Tendrils is a WebGL demo by Eoghan O’Keeffe that turns particles into living, fluid forms. Driven by GPU shaders and user input (audio, webcam, touch), it’s both interactive art and a tech deep-dive.
The Monolith Project is a cinematic WebGL journey built with React Three Fiber. It weaves together modular shaders, layered particle systems, and a custom deferred renderer into a scroll-driven story that flows like a film. Every effect is modular. Every transition feels intentional.
Frank Reitberger’s Tinker series is a collection of WebGL and WebGPU experiments exploring procedural geometry, modular shaders, and real-time rendering in the browser. Each project builds on the last, offering sharp techniques and inspiration for anyone working with Three.js or TSL.
The Monolith Project is a cinematic WebGL journey built with React Three Fiber. It weaves together modular shaders, layered particle systems, and a custom deferred renderer into a scroll-driven story that flows like a film. Every effect is modular. Every transition feels intentional.
Sagar Kumar Ghosh built a 3D portfolio that feels more like an interactive scene than a resume. It runs on React, Three.js, GSAP, and even dips into WebGPU. If you're curious how to blend real-time graphics with a modern web stack, this is worth a close look.