Elva Gives an AI Video Editor a WebGL Persona Lazarev’s Elva site introduces a voice-first AI video editor through a glassy WebGL persona, precise motion, and a product story built around behavior instead of static UI shots.
22.09.2000 He Was Born Runs a Portfolio Through a WebGL TV LUCERRÁ's WebGL portfolio behaves like one CRT broadcast, using texture layers, live 3D render targets, glitch transitions, hand tracking, and adaptive quality.
Particles Cursor Turns Images Into a Shader Field Gabriel Villanueva’s Three.js experiment turns images into particle grids that react to cursor movement through GLSL displacement, texture color, and real-time controls.
WebGPU Cluster Turns Browsers Into AI Inference Nodes Alexsandro Souza’s WebGPU Cluster turns browser tabs into shared AI inference nodes, with WebGPU hosts running RF-DETR or SmolVLM behind a simple HTTP API.
Formula Turns an F1 Model Kit Into a Drivable WebGL Toy Patrick Heintzmann’s Formula starts as a tabletop model kit, then lets you switch modes and drive the tiny F1 machine around the browser with WASD or arrow keys.
jax-js Brings JAX-Style ML Kernels To The Browser Eric Zhang’s jax-js is a pure JavaScript ML framework that compiles NumPy/JAX-style array code into WebAssembly and WebGPU kernels for client-side experiments.
Shining Turns WebGPU Into A Small 3D Storybook Chanwoo Hwang’s Shining is a short 3D interactive storybook built with Three.js WebGPU, using pages, light, and spatial scenes as the interface.
ASTRODITHER Turns Audio Into WebGPU Signal Noise Robert Borghesi’s ASTRODITHER is an audio-reactive Three.js WebGPU experiment using TSL, fluid simulation, bloom, dithering, and time-warped signal noise.
Tubes Cursor Turns the Pointer Into a WebGL Trail Kevin Levron’s Tubes Cursor is a compact Three.js interaction experiment that turns mouse movement into glowing tubular trails and can run through WebGL or WebGPU.
Redraw Brings WebGPU Shaders to 2D Paths William Candillon’s Redraw explores WebGPU-native 2D path rendering, with programmable Bézier geometry, variable stroke widths, vector feathering, and TypeScript shader functions.
Kimi K3 Uses Three.js WebGPU for an AI-Built 3D Game Demo Moonshot’s Kimi K3 launch includes a notable WebGPU case study: an AI-built procedural 3D exploration game using Three.js WebGPU and GPU compute.
Chrome 149-150 Brings Immediates to WebGPU Chrome 149-150 adds WebGPU immediates, tightens transient attachment validation, and continues Dawn cleanup work. Small changes, but useful ones for developers pushing many tiny per-draw updates.