Liminal Blends Two Paths Into One WebGL Visual Manish Dhaka’s Liminal is a compact WebGL visual experiment about blending two different paths into a seamless shared transition.
Interactive WebGL Jersey Slider Blends Team Kits in 3D Prity Dhara’s Three.js jersey slider uses one 3D model, shader-based texture transitions, fabric movement, and GSAP motion to make kit changes feel physical.
Above the Grassland Builds a Cinematic WebGPU Field Ameen Abdullah’s Above the Grassland is a browser cinematic with WebGPU postprocessing, moving grass fields, weather presets, audio, narration, subtitles, and mood controls.
Yusef Nsar Turns a Portfolio Into a 3D AI Timeline A React Three Fiber portfolio built as an infinite 3D timeline, using WebGPU, compute shaders, TSL nodes, GSAP, and AI-driven interactive elements.
The Extraordinary Lab: A WebGL Tour of the Audemars Piguet RD Series Immersive Garden's scrollable look at Audemars Piguet's five RD prototypes: flying tourbillons at their actual thickness, sapphire catching light it shouldn't, and a camera with the taste to stand still. Nuxt on the shell, Blender on the geometry, WebGL tying the room together.
Interactive Physics With a TSL Fisheye Lens Nikita Frolov combines physics-driven motion, glass refraction, iridescent metal, post FX, and a custom TSL fisheye node in a compact WebGPU experiment.
Jaime Torrealba Builds a Moonlit Field Portfolio in Three.js A personal Three.js portfolio staged as a moonlit field, with TSL, GPU grass simulation, volumetric smoke, procedural trees, fireflies, and camera-driven movement.
Elva Gives an AI Video Editor a WebGL Persona Lazarev’s Elva site introduces a voice-first AI video editor through a glassy WebGL persona, precise motion, and a product story built around behavior instead of static UI shots.
22.09.2000 He Was Born Runs a Portfolio Through a WebGL TV LUCERRÁ's WebGL portfolio behaves like one CRT broadcast, using texture layers, live 3D render targets, glitch transitions, hand tracking, and adaptive quality.
glTF 2.1 Aims At Complex Scenes, Not Just Single Assets Khronos is planning glTF 2.1 as a backward-compatible update focused on large composed scenes, external assets, packaging, BVHs, thumbnails, and 64-bit GLB files.
Redraw Brings WebGPU Shaders to 2D Paths William Candillon’s Redraw explores WebGPU-native 2D path rendering, with programmable Bézier geometry, variable stroke widths, vector feathering, and TypeScript shader functions.
Kimi K3 Uses Three.js WebGPU for an AI-Built 3D Game Demo Moonshot’s Kimi K3 launch includes a notable WebGPU case study: an AI-built procedural 3D exploration game using Three.js WebGPU and GPU compute.